Much as Deep Descent is amusing, at this point I do think we want to see at least a little of each level we're at the point where endgame gear can realistically be found, and we want a fairly complete kit before taking on Morgoth. We're keeping this baby to go in the house.Īlso dropped by the Dreads: some Potions of Healing, a Potion of *Healing*, another Wand of Teleport Other ( ), and a Scroll of Deep Descent. Mmm-mmm! It's a shame we need our current armor's poison resistance, because Rohirrim is quite a solid piece of kit. Working our way around to the Dracolich, we encounter and dispatch another group of Dreads, one of whom drops this: Scatha does have other abilities - a frost breath (which could deal 244 damage, resisted, when he's at full health) and a few basic spells - but he didn't try to use them. as their attack verb.Īnyway, the fight proceeds with us trading blows, and by the time Scatha turns to flee, we still have 460 HP remaining. a paralyzing sting isn't reduced, but a normal sting is), and that don't use "touch", "gaze", "wail", etc. "Physical melee" basically means attacks that don't have attached elements or abilities (e.g. That means that with our current AC of 134, physical melee attacks deal 22% less damage. I believe the damage reduction is linear and caps at 60% at 350 AC, or something like that. His melee isn't even all that threatening, now 2x 4d10 claw and 2x 4d14 cold bite sounds impressive, but he can't hit us reliably, we resist some of the cold damage, and our AC provides some degree of damage reduction against the physical damage.Īrmor class in Angband combines both damage reduction and evasion into a single number. You are covered in frost! One of your Metallic Green Potions of Enlightenment was destroyed! One of your Pungent Potions of Speed was destroyed! We'll get a bunch of free turns against him. You feel yourself moving faster! You have 5 charges remaining. We finally have an excuse to get faster than an opponent! While we're trying to dig into that strange *-shaped room to get a better position on a Chaos Vortex that breathed on us, Scatha finally wakes up and comes after us. One of them drops another Potion of Constitution, putting us at 644 max HP. The Dreads wake up and walk through the walls to us, but Freude can take them down in about a turn of melee apiece. However, they're too fragile to last long against Freude, especially as they don't resist Totila's flamebrand. Greater Basilisks are probably one of the nastier natural monsters out there, mostly because they're fast and can breathe poison, nexus, and darkness. You resist the effects! The Greater basilisk bites you. We'll deal with the druid first, since he's awake. But we'll deal with Scatha and the Dreads first, since they're closer. Its animated form strikes with speed and drains life from its prey to satisfy its hunger.ĭracoliches are big, burly dragons and can cause a lot of damage in a hurry. The skeletal form of a once-great dragon, enchanted by magic most perilous. From least to greatest, we have a group of Dreads (like the Dreadmaster, they're fast ghosts who can drain STR - no fun at all), Scatha the Worm (the first unique ancient dragon he's frost-based but not too threatening), and a Dracolich. You sense the presence of evil creatures!Ī Dark Elven Druid is standing on the squares in question, but the real news is the other monsters. Then, just as I was about to head down some stairs. The game seems to be making up for lost time on the consumables front, as we find some more Potions of Speed and a Mushroom of Vigor while exploring. Still, Freude is the greater melee monster now, so this one goes down without too much fuss. Mostly annoying because they're fast, resist everything, and are non-evil, so there's no easy way to kill them. Killing the wights nets us level 36 (626 max HP).Īlso in the room: the next step up from the Maia we've been pulverizing lately, the imaginatively-named Greater Maia. That room has a group of Barrow Wights and a Silent Watcher Silent Watchers are moderately annoying stationary monsters, but by now they're no kind of threat. Let's get some depth covered today, since the game is giving us stairs to work with. (to 2750')Īnother level, another staircase. Skip! The scroll to our northwest is *Destruction*, which is nice, but otherwise nothing happens between here and the stairs. Last time, Freude made it past the halfway mark in the dungeon, and finally found his first Potion of Strength! We're rested and restocked, so time to get back down there and beat up some more monsters.
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