One extra question though: if I use the ssd as a scratch and cache drive and I'm encoding or editing, will it run into issues when it's full, or does the software manages it automatically and clears it when needed? its the render previews and AE disk cache that can use lots of space. that is if your computer hardware can support two video cards.Ĭache files are generally small, like index files. many plugins only work with one video card, but you might wanna see if MB denoiser or other MB plugins work with two video cards. if it only uses the gpu then everything else will have to wait on the gpu to finish processing the denoise and other gpu fx. I'm not sure how the MB denoiser works, if it only uses the gpu or can also access the cpu like neat video's denoise. most newer hardware is focused on power efficiency and they try to downclock whenever possible to save on power. I am however seeing quick drops of the gpu memory clock, it's running at 2000MHz, and drops to 300MHz very quickly and then shoots back up again (see screenshot). I quickly changed the cache and scratch settings to the slower drive (away from the OS SSD) and noticed that the folders are only a few mb big each? I thought these would fill up rather quickly? One extra question though: if I use the ssd as a scratch and cache drive and I'm encodingor editing, will it run into issues when it's full, or does the software manages it automatically and clears it when needed? So, the cpu doesn't pick up where the gpu left if it's maxed out? So they aren't balancing the load I guess?Īnyway, since the drives are on their way I'll use them. Not sure if I even need it, I just wack it on there when the ISO was high for good measure so. But I guess I won't see any drastic improvements unless I avoid using GPU heavy effects like the denoiser. Impulsive as I am I allready ordered a 2tb hdd (7200rpm) and a 250gb Samsung EVO 850 which I'll set up as a scratch and cache drive. I believe most MB effects are GPU assisted as well, so you're probably bang on. It's maxing out at 100% as soon as my intro (which is a cineform output) hits the encoding. but I'm talking about outputting to h.264 specificaly) I am aware that stacking up effects, AE elements etc isn't ideal, and I would be fine with long render times is it was actually maxing out something, but this is just bizare to me.Īlso: would transcoding to an intermediate codec like cineform speed up rendering? (I know it'll scrub faster, etc. I am reading about that AE doesn't use the cpu's that well, so that might be it? I basically have 75% of my system doing nothing when exporting? Kind of a bummer, or to be expected? Shouldn't at least one thing be maxing out and be the bottleneck? Memory usage is set to 13gb, 3gb for other applications, and the render engine is GPU accelerated. Ryzen 1700 (15-20% usage), spread over all coresĪll temps are within range as far as I can see.ĭisks are barely being used from what I can see. Is it 'normal' that nothing is maxing out in terms of GPU, CPU and memory?Įverything is at 20% and I can't really find the bottleneck? out with Media Encoder, set to high quality, h.264 100Mbit CBR. I'm rendering 4k footage, with multiple effects (After effects transitions, Magic Bullet effects (denoiser), sharpening, grades, correcting gopro distortions, etc.
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